Research goal:
This is a brief statement of projected developments in immersive technology.
Immersive technology is technology that enables the user to immerse themselves in a virtual world.In such immersion,the boundaries between the person's actual physical location and the world projected through computer programming are significantly blurred,enabling the person to experience the virtual world almost in three dimensions.I am yet to experience a virtual system sophisticated enough to deliver impressions to other senses apart from sight.
The person using the system navigates the virtual landscape,walking long roads and choosing what destinations they wish to go to.
I am interested in the possibility of creating immersive systems that enable the navigation of landscapes as well as the communication of ideas in relation to those landscapes. I am curious about using this system in exploring relationships between the values native to landscape if any and the values human beings ascribe to them.
Targets
1.To explore a virtual reproduction of landscape
Existing technology: immersive systems such as the CAVE
2.To simultaneously experience various possibilities of ideational interpretation of this landscape
Projected technology: programming immersive systems to communicate not only images but also ideas.
How:Basic method:through visual symbols that suggest these ideas.
Inspiration:
Susanne Wenger, environmental artist who correlates landscape with the expression of archetypal energies,forms which in themselves constitute expressions of the possibilities of human awareness,
The Ifa divinatory system, developed by the Yoruba of Southern Nigeria as a means of mapping interpretive possibilities,in which the framework represented by the geomantic forms of the system constitute diverse but interrelated interpretive pathways.
Archeologist Christopher Tilley on the strategies of spatial navigation realized by the English megalithic builders.
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